This content was generated with AI assistance. Always refer to the official USASF age grid for the exact current-season age cutoffs and division rules.

Divisions & Levels

All-star teams are placed into divisions based on three things: the athletes' ages, their team's skill tier, and the size of the roster. Each combination gets its own bracket so teams compete on a level playing field.

Age Groups

Every athlete on a team must fall within the division's age window. USASF sets specific birth-year cutoffs each season — the ranges below are approximate and may shift slightly year to year.

  • Tiny Ages 4–6

    Entry-level age division. Routines focus on foundational skills, basic tumbling, and beginner stunts.

  • Mini Ages 5–8

    Building on the basics with slightly more advanced skills. A popular division for young athletes getting their first taste of competition.

  • Youth Ages 5–12

    A wide and competitive age range. Youth teams span many skill levels and are often the largest bracket at regional events.

  • Junior Ages 5–14

    Routines become more technically demanding. Stunting and tumbling expectations increase significantly at higher levels.

  • Senior Ages 11+

    The highest age division and the most competitive. Senior Elite teams at Level 6 and 7 represent the top of the sport.

Competitive Tiers
  • NOV

    Novice

    Designed for athletes new to all-star cheer. Skills are limited and the environment is welcoming and low-pressure — a great entry point for gyms and athletes just starting out.

  • PRE

    Prep

    A step up from Novice. Teams competing at the Prep tier have mastered the basics and are ready for more structured competition, but aren't yet at the Elite level.

  • ELI

    Elite

    The main competitive tier. Elite is where most experienced all-star teams compete, with levels 1 through 7 defining the skill ceiling. This is what you'll see at the vast majority of sanctioned events and championships.

Skill Levels (Elite Tier)

Within the Elite tier, teams compete at a specific skill level (1–7) that defines the maximum difficulty allowed for tumbling, stunts, and pyramids. Moving up a level means adding harder skills — and stricter judging.

  • 1

    Forward rolls, cartwheels, basic stunts at shoulder level. No inversions.

  • 2

    Back walkovers, back handsprings, extended stunts. Entry-level inversions in stunts.

  • 3

    Standing back handsprings, running tumbling passes, twisting dismounts.

  • 4

    Standing tucks, running layouts. More complex pyramids and release moves.

  • 5

    Standing fulls, running fulls. Inversions in more complex positions.

  • 6

    Double fulls, highly complex pyramid and stunt elements. Elite-level tumbling.

  • 7

    The highest skill level. Triple fulls and above. Only the most advanced Senior Elite teams.

Some divisions use a split-level notation (e.g. 2.1) — the first number governs building skills like stunts and pyramids, the second governs tumbling. This lets divisions fine-tune what's allowed for each skill category independently.

How It's Scored

Judges score each section of the routine separately, then combine them into a final score. Key scoring categories include:

  • Stunts & Pyramids— difficulty, technique, and synchronization of building elements
  • Tumbling— skill level, execution, and number of athletes tumbling
  • Jumps— height, technique, and synchronization
  • Motions & Dance— sharpness, timing, and crowd appeal
  • Performance— overall showmanship and athlete energy

Deductions are applied for safety violations, out-of-bounds, or illegal skills. A routine can score perfectly on difficulty and still lose if execution is sloppy or a stunt drops.

Team Sizes

Teams are also divided by roster size — common size labels include Extra Small (5–8 athletes), Small (typically up to ~20), Medium, and Large (up to 36). Smaller teams require every athlete to carry more of the load; larger teams allow more complex pyramid and stunt group configurations.